Rigging it weird.
My rigging process really depends on the project. I usually start with dissecting the character into separate pieces and changing pivot point locations first before considering bones. Most of the time, I’m rigging characters without bones! However, knowing the traditional and well-known methods of rigging is crucial before “breaking the rules.”
Free-Control Squash & Stretch
Dynamic Bones
Geometry and Normal Constraints
Eye Controls
Reverse Foot Roller
BlendShapes for expressions & deformation
Elfster Rig Showcase (no bones)