Rigging it weird.

My rigging process really depends on the project. I usually start with dissecting the character into separate pieces and changing pivot point locations first before considering bones. Most of the time, I’m rigging characters without bones! However, knowing the traditional and well-known methods of rigging is crucial before “breaking the rules.”

Free-Control Squash & Stretch

Dynamic Bones

Geometry and Normal Constraints

Eye Controls

Reverse Foot Roller

BlendShapes for expressions & deformation

Elfster Rig Showcase (no bones)